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Halo 3 Will Be Available on September 25th 2007
Halo 3 is the third game in the Halo Trilogy and will provide the thrilling conclusion to the events begun in Halo: Combat Evolved. Halo 3 was first revealed at the Electronic Entertainment Expo in Los Angeles on May 6th, 2006. Halo 3 will be available for Xbox 360 in September 25, 2007.
Halo 3 will pick up where Halo 2 left off. The Master Chief is returning to Earth to finish the fight. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands - an object who's secrets have yet to be revealed. Earth's forces are battered and beaten.
The Master Chief's AI companion Cortana is still trapped in the clutches of the Gravemind - a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant. This is how the world ends...
With Halo 3, Microsoft and Bungie have completed their grand tripart sermon on alien evisceration. Born six years ago on Xbox, the science fiction-themed first-person shooter Halo has morphed and grown to become a cultural phenomenon of sorts, the rare video game that not so much breaks the wall separating geek culture from mainstream popularity, but rather uses a rocket launcher to blow that thing up real good.
All good things must end, and Halo 3 serves as a delightful conclusion to the saga of Earth's futuristic war with the theocratic alien race the Covenant. The game puts players in the role of super-soldier Master Chief, dropping them into what can only be considered humanity's last stand. It opens with the specter of annihilation; the covenant has invaded Earth and established a foothold. Beleaguered Earth forces are seeking to regroup and, somehow, counterattack.
Halo 3's pace is frantic, highlighted by the fact that the Chief will need to storm into installations, do his dirty, dangerous work, and then flee the scene with great dispatch. Epic firefights are set up where Chief and his artificial intelligence-controlled cohorts will need to assault armored behemoths, storm alien strongholds, or simply dig the enemy out of entrenched positions.
This pounding, unceasing intensity hits the single-player adventure's highest note. The developers at Bungie have established a racing pulse for the game, with only the briefest interludes for players to recapture their breath. As the cacophony builds and the threat to Earth magnifies, Halo 3 throws open the gates. The number of enemies increases, the music takes on a newfound fevered tempo and, well, apocalyptic stuff happens.
Chief storms across awesome vistas and impressive battlefields, and Bungie has done the Xbox 360 proud. At one moment, players will be made to stare at an ominous, swirling gray-black vortex appearing over... something... on the Africa plains. The next, they'll be thrust onto an icy wasteland where hordes of enemies come screaming forward in a riotous battle charge. Combat plays out across gorgeous jungles, lush grasslands, and creepy alien installations, with Chief and his allies facing snipers in the trees, grenadiers behind rocks, and huge aliens -- brutes -- shooting explosive death from any piece of high ground afforded to them.
In the face of this enchanting gameplay and more than competent graphic work, it's genuinely disappointing to note the number of missteps in the single-player campaign. As with the previous Halos, the third episode is marred by a series of levels with imperfect design. Many corridors are so similar in their appearance, navigation becomes equal parts confusing and frustrating. Unfortunately, these stages are often the ones players will need to storm into and, later, escape from.
The game's end sequence, to put it mildly, is an eight-car pileup. Fans of the series will recognize it as a poorly veiled swipe of a sequence in the original Halo, a challenge highlighted by a series of goofy circumstances and improbable level design meant to create an explosive end. The end result, however, is fairly absurd, as the whole shebang reeks of game developers wracking their brains to come up with the cleverest, most exciting finish, and shattering the fourth wall in the process.
Multiplayer modes (both cooperative and competitive) give players a reason to come back again and again. Here, Halo 3 more than atones for its single-player sins. The game's simple brilliance comes from its ability to bring people together and give them the means with which to tear things up real good; multiplayer simply expands on this in the grandest, and most fun, ways.
This time around, air cannons can shoot combatants over huge stretches of terrain, anti-gravity lifts propel characters upward, and elements such as a huge, rusted out troop carrier can be manned and driven by an entire team of players. New weapons such as flamethrowers, spike grenades, and two-handed support weapons greatly augment the destruction Chief can wreak on his foes.
Vehicles have been similarly fleshed out, with Earth forces zipping along on Mongoose ATVs and the Covenant foes utilizing powerful choppers complete with what looks like a buzz saw blade on the front. More is certainly better here. Especially when players use these new tools in delightful ways; say, grabbing hold of a machine gun turret, freeing it from its base, and using it to lay down some serious hurting on anyone or anything nearby.
Brilliant bits of game design allow for players to live out their Dawn/Day/Night of the Living Dead fantasies, with zombie players seeking to "infect" others while their human counterparts seek to stave off the undead horde. Microsoft has long pushed the mantra "it's good to play together." Halo 3, then, is the game to play together.
There's more. Bungie has created a map editor of sorts in Forge, allowing players to modify maps as they see fit. Already, players are exercising their creativity; a few game critics took time out of their review sessions to play Halo baseball. Their stadium was a map redesigned for the Mudville Nine; it featured an air cannon pitcher that shot a ball (in this case, an unfortunate Spartan soldier) toward a batter armed with a brute hammer. Play ball, indeed.
In-game events and mayhem can be captured, replayed, clipped, and made into gorgeous screen shots or wallpapers with 3's saved films option. Each brutal kill, explosion, and epic triumph can be relived ad nauseam here, making the saved films feature possibly the best new addition to a game series -- ever.
Yes, the third time is the charm. And it would be belaboring the point to say anything else: Microsoft has itself one hell of a game in Halo 3. Hail to the Chief.